Program Chair - Roger Dickes (firstname.lastname@example.org)
Roger Dickes is the full-time professor of digital animation and gallery director at Glendale College. He received an MFA in Fine Art from Art Center College of Design in 1998 and has maintained a dual career since then, one in computer animation and one in fine art. As an technical director, he has worked on South Park: The Motion Picture in addition to many freelance commercial advertising projects. He designed the CG Baby Ruth bar for broadcast. Dickes has also worked with the artist Liz Larner in creating 3d rendered presentations for the bridge built by Disney Imagineering that connects the main lot to the animation studio. He has taught 3-d animation for nearly 20 years.
Motion Graphics - Ben Bardens (email@example.com)
Ben Bardens is an Los Angeles based After Effects artist who has been working in the animation and post production industries since 1998. Ben has extensive experience with motion graphics, compositing and visual effects having worked on projects ranging from television, documentary and internet series, to sports teams and live events. Ben has been teaching After Effects and Photoshop at GCC since 1999 where he is an Adjunct Assistant Professor of Art & Animation. His website is benbardens.com.
3D Animation - Scott Claus (firstname.lastname@example.org)
Scott has a tremendous amount of experience in both 2D and 3D animation and the film industry in general, having worked on some of Hollywood's biggest blockbusters of the past decade as well as DreamWorks' and Disney's roster of modern classics ("Pocahontas," "Road To El Dorado") His work as a digital animator and animation supervisor can be seen in The Cabin in the Woods, The Golden Compass and The Hulk and his team was awarded an Oscar for best visual effects for "Life Of Pi." Scott brings this love of all aspects of animation to his skills as an instructor .at a variety of schools in the Los Angeles area. http://www.imdb.com/name/nm1383178/
2D Animation - Lee Crowe (email@example.com)
Lee Crowe has been in the animation business since the early 1980’s, having worked in various capacities for such studios as Disney (The Little Mermaid,), Dreamworks (Spirit Stallion of the Cimarron), Warner Brothers (Space Jam), and Fox (“Family Guy” and “The Simpsons”). She has most recently worked as a Timing Director for Nickelodeon on the “Rocko’s Modern Life” and “Hey Arnold!” reboots, and for Warner Brothers on “The New Looney Tunes”. She received her MFA from Savannah College of Art and Design in 2005 and has been teaching college since 2004. She is currently an adjunct professor of animation at California State University Northridge and at Glendale Community College. http://www.imdb.com/name/nm0971816/
2D Animation - Brent Gordon (firstname.lastname@example.org)
I have been working in the animation field for over 22 years. It is a rewarding career and has afforded me the privilege of working with many talented artists. I have designed Characters for Warner Bros., Walt Disney, Nickelodeon, DIC and many other studios.
2D Animation - Allan Jacobsen (email@example.com)
Allan Jacobsen has worked as an Animation Director, Writer, Storyboard Artist, Designer, and most recently, as Producer. He has had the privilege and pleasure to Direct for Dreamworks TV, Nickelodeon, Cartoon Network, Fox, Film Roman and DreamEast Productions, as well as designing and creating and producing an upcoming animated for Disney Latin America. As a writer and illustrator, Allan has worked for Marvel Comics and DC Comics. He has been working as an Adjunct Animation Instructor for Glendale Community College and John Burroughs High School since Fall 2015. As a human being, Allan has worked on a variety of projects including marriage to his wife Kristen, and fathering two sons. He also has a dog. Her name is Becky. http://www.imdb.com/name/nm1015020/
Video Game Design - Bryan Jaycox (firstname.lastname@example.org)
Bryan Jaycox is an independent game designer and founder of The Build Shop, LLC in Los Angeles, CA. Graduating from USC in 2010 with a M.F.A. in interactive media Bryan's experience has spanned multiple fields including design for mainstream gaming, serious games, virtual reality, wearable technology, and interactive fine arts. Bryan has been deeply involved in serious games for the past decade creating games and virtual reality simulations for the treatment of Post-traumatic stress disorder in veterans returning from Iraq, games for physical rehabilitation, and games spanning the educational sector teaching fields ranging from foreign language to neurology. In the mainstream gaming sector Bryan has worked on AAA titles for LucasArts and at Hollywood director Gore Verbinski's pioneer game studio Blind Wink games developing original IP for the Xbox console.
Bryan also works in the physical design and engineering sector with his business The Build Shop. The Build Shop was founded by Bryan in November of 2011 with a desire to take specialized high tech fabrication tools needed for his own craft and make them available to the public at large at a rate everyday people can afford. This shop follows in the footsteps of the larger Maker Movement that has seen instances of shops, hackerspaces and makerspaces like this one sprouting up across the United States and abroad.