This program offers introductory to intermediate training to students in a range of
entertainment production areas including 2-D storyboarding, 2-D and 3-D keyframe animation,
2-D and 3-D character, object, and environment design. This degree or certificate
prepares students to transfer to 4-year degree programs in animation, visual effects,
and game design and also enables artists with industry experience or prior degrees
in art to learn new production skills.
The Associate of Science degree is granted to students who have completed at least
12 semester units of the required 60-degree applicable semester units at Glendale
Community College. The required 60 semester units must include all of the following:
(1) Completion of the courses required in the major or area of emphasis with a grade
of “C” or better, or a “P” grade. (2) Completion of one of the following general education
patterns: GCC General Education Requirements or the California General Education Transfer
Curriculum (Cal-GETC) requirements. (3) A minimum GPA of 2.0 in the required 60 semester
units.
The Certificate is granted to students who have completed at least 12 semester units
of the required courses at Glendale Community College. All courses must be completed
with a grade of “C” or better, or a “P” grade.
Program Learning Outcomes: Upon completion of this program students will be able to Create 2-D and 3-D character
designs, storyboards, or animations and create video game play levels or assets.
Associate of Science Program Map
Certificate Program Map
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REQUIRED COURSES FOR MAJOR/CERTIFICATE
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UNITS
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ART 130
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2-D Foundation
|
3
|
|
ART 150
|
Fundamental of Drawing
|
3
|
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ART 152
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Figure Drawing
|
3
|
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CHOOSE ONE OF THE FOLLOWING OPTIONS
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Option 1: 2-D Animation Design
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|
ART 201
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Drawing for Animation
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3
|
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ART 205
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Fundamentals of 2-D Keyframe Animation
|
3
|
| ART 209 |
Introduction to 2-D Character Design |
3 |
| ART 210 |
Introduction to Animation Storyboard |
3 |
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Option 2: 3-D Digital Character Design
|
|
ART 231
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Introduction to 3-D Hard Surface Design
|
3
|
|
ART 232
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Intermediate 3-D Hard Surface Design I
|
3
|
| ART 245 |
3-D Digital Character Design I |
3 |
| ART 246 |
3-D Digital Character Design II |
3 |
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Option 3: 3-D Character Rigging and Animation
|
|
ART 233
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Character Set-up/Kinematics
|
3
|
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ART 234
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Advanced 3D Character Set-up
|
3
|
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ART 235
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3D Character Animation
|
3
|
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TOTAL UNITS REQUIRED
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18-21
|
Units for the major may be double counted for Cal-GETC or GCC General Education. Elective
units may be used to reach the 60-unit degree requirement.
NOTE: ADDITIONAL COURSEWORK MIGHT BE REQUIRED DUE TO PREREQUISITES. SEE A COUNSELOR
FOR A PERSONALIZED STUDENT EDUCATIONAL PLAN.
| Fall 2025 |
GCC Catalog 2025-2026
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Important Notice: In the event of a discrepancy between the information presented
above and the online and/or print versions of the GCC Catalog, please contact a counselor
or the office of Admissions and Records. For previous years requirements please see
the catalog from that year.
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